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And what will happen with the DLC? Will it all be set before the ending, thus messing with the levelling and character progression? Will it be based on side-stories and different protagonists? Or will it be another Fallout 3-style retcon?īut what do you think? Would a lack of post-ending exploration be a jolt for you, or could you not care less about narrative flow? And how do you think this means the DLC will turn out? Let me know in the comments, or via our throbbing social portals on Facebookand Twitter. That approach felt creaky in A Link to The Past. But surely there's a better, more organic way of doing things than just skipping back to before the last boss fight, like nothing ever happened. Sawyer explains that Fallout: New Vegas' endings will tell the stories of the game's characters for decades after the main story, and obviously anything the player did post-endgame to change those events (say, killing a character who we've been told lives to old age) would make a mess of things. Its the kind of town where you dig your own grave prior to being shot in the head and left for dead.and thats before things really get ugly.
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